@stdlib/array
Version:
Arrays.
163 lines (149 loc) • 3.12 kB
JavaScript
/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
;
// MODULES //
var broadcastArray = require( './../../../base/broadcast-array' );
// MAIN //
/**
* Applies a binary callback to elements in two broadcasted input arrays and assigns results to elements in a four-dimensional nested output array.
*
* @param {ArrayLikeObject<Array>} arrays - array-like object containing two input nested arrays and one output nested array
* @param {ArrayLikeObject<NonNegativeIntegerArray>} shapes - array shapes
* @param {Callback} fcn - binary callback
* @returns {void}
*
* @example
* var ones4d = require( '@stdlib/array/base/ones4d' );
* var zeros4d = require( '@stdlib/array/base/zeros4d' );
* var add = require( '@stdlib/math/base/ops/add' );
*
* var shapes = [
* [ 1, 1, 1, 2 ],
* [ 1, 2, 1, 1 ],
* [ 1, 2, 2, 2 ]
* ];
*
* var x = ones4d( shapes[ 0 ] );
* var y = ones4d( shapes[ 1 ] );
* var z = zeros4d( shapes[ 2 ] );
*
* bbinary4d( [ x, y, z ], shapes, add );
*
* console.log( z );
* // => [ [ [ [ 2.0, 2.0 ], [ 2.0, 2.0 ] ], [ [ 2.0, 2.0 ], [ 2.0, 2.0 ] ] ] ]
*/
function bbinary4d( arrays, shapes, fcn ) {
var dx0;
var dx1;
var dx2;
var dx3;
var dy0;
var dy1;
var dy2;
var dy3;
var S0;
var S1;
var S2;
var S3;
var i0;
var i1;
var i2;
var i3;
var j0;
var j1;
var j2;
var j3;
var k0;
var k1;
var k2;
var k3;
var x0;
var x1;
var x2;
var y0;
var y1;
var y2;
var z0;
var z1;
var z2;
var sh;
var st;
var o;
var x;
var y;
var z;
sh = shapes[ 2 ];
S0 = sh[ 3 ];
S1 = sh[ 2 ];
S2 = sh[ 1 ];
S3 = sh[ 0 ];
if ( S0 <= 0 || S1 <= 0 || S2 <= 0 || S3 <= 0 ) {
return;
}
o = broadcastArray( arrays[ 0 ], shapes[ 0 ], sh );
x = o.data;
st = o.strides;
dx0 = st[ 3 ];
dx1 = st[ 2 ];
dx2 = st[ 1 ];
dx3 = st[ 0 ];
o = broadcastArray( arrays[ 1 ], shapes[ 1 ], sh );
y = o.data;
st = o.strides;
dy0 = st[ 3 ];
dy1 = st[ 2 ];
dy2 = st[ 1 ];
dy3 = st[ 0 ];
z = arrays[ 2 ];
j3 = 0;
k3 = 0;
for ( i3 = 0; i3 < S3; i3++ ) {
j2 = 0;
k2 = 0;
x2 = x[ j3 ];
y2 = y[ k3 ];
z2 = z[ i3 ];
for ( i2 = 0; i2 < S2; i2++ ) {
j1 = 0;
k1 = 0;
x1 = x2[ j2 ];
y1 = y2[ k2 ];
z1 = z2[ i2 ];
for ( i1 = 0; i1 < S1; i1++ ) {
j0 = 0;
k0 = 0;
x0 = x1[ j1 ];
y0 = y1[ k1 ];
z0 = z1[ i1 ];
for ( i0 = 0; i0 < S0; i0++ ) {
z0[ i0 ] = fcn( x0[ j0 ], y0[ k0 ] );
j0 += dx0;
k0 += dy0;
}
j1 += dx1;
k1 += dy1;
}
j2 += dx2;
k2 += dy2;
}
j3 += dx3;
k3 += dy3;
}
}
// EXPORTS //
module.exports = bbinary4d;