@stdlib/array
Version:
Arrays.
68 lines (59 loc) • 2.01 kB
TypeScript
/*
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TypeScript Version: 4.1
/// <reference types="@stdlib/types"/>
import { Array4D } from '@stdlib/types/array';
import { Shape4D } from '@stdlib/types/ndarray';
/**
* Binary callback.
*
* @param v1 - element from first input array
* @param v2 - element from second input array
* @returns result
*/
type Binary<T, U, V> = ( v1: T, v2: U ) => V;
/**
* Applies a binary callback to elements in two four-dimensional nested input arrays and assigns results to elements in a four-dimensional nested output array.
*
* ## Notes
*
* - The function assumes that the input and output arrays have the same shape.
*
* @param arrays - array containing two input nested arrays and one output nested array
* @param shape - array shape
* @param fcn - binary callback
*
* @example
* var ones4d = require( '@stdlib/array/base/ones4d' );
* var zeros4d = require( '@stdlib/array/base/zeros4d' );
* var add = require( '@stdlib/math/base/ops/add' );
*
* var shape = [ 1, 2, 2, 2 ];
*
* var x = ones4d( shape );
* var y = ones4d( shape );
* var z = zeros4d( shape );
*
* binary4d( [ x, y, z ], shape, add );
*
* console.log( z );
* // => [ [ [ [ 2.0, 2.0 ], [ 2.0, 2.0 ] ], [ [ 2.0, 2.0 ], [ 2.0, 2.0 ] ] ] ]
*/
declare function binary4d<T = unknown, U = unknown, V = unknown>( arrays: [ Array4D<T>, Array4D<U>, Array4D<V> ], shape: Shape4D, fcn: Binary<T, U, V> ): void;
// EXPORTS //
export = binary4d;