@sschepis/resolang
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ResoLang - Core quantum resonance computation library for browser and Node.js
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text/typescript
// assembly/runtime/instructions/advanced/holographic.ts
import { IInstructionHandler } from "../types";
import { RISAEngine } from "../../../runtime";
import { IHolographicPattern } from "../../memory/holographic";
import { Argument } from "../../argument";
class HoloStoreInstruction implements IInstructionHandler {
execute(engine: RISAEngine, args: Argument[]): bool {
if (args.length < 2) return false;
const patternVar = args[0].toString();
const keyVar = args[1].toString();
// This will require a way to get arbitrary variables from the execution context,
// which is not yet implemented. For now, we'll assume they are in registers.
const pattern = engine.getRegisterState().getRegister(patternVar);
const key = engine.getRegisterState().getRegister(keyVar);
// This is a placeholder until we have a way to store complex objects in registers.
return true;
}
}
const HoloStore = new HoloStoreInstruction();
class HoloRetrieveInstruction implements IInstructionHandler {
execute(engine: RISAEngine, args: Argument[]): bool {
if (args.length < 3) return false;
const keyVar = args[0].toString();
const threshold = engine.parseValue(args[1]);
const resultVar = args[2].toString();
// This is a placeholder.
return true;
}
}
const HoloRetrieve = new HoloRetrieveInstruction();
class HoloFragmentInstruction implements IInstructionHandler {
execute(engine: RISAEngine, args: Argument[]): bool {
if (args.length < 3) return false;
const patternVar = args[0].toString();
const count = i32(engine.parseValue(args[1]));
const fragmentsVar = args[2].toString();
// This is a placeholder.
return true;
}
}
const HoloFragment = new HoloFragmentInstruction();
class HoloReconstructInstruction implements IInstructionHandler {
execute(engine: RISAEngine, args: Argument[]): bool {
if (args.length < 2) return false;
const fragmentsVar = args[0].toString();
const resultVar = args[1].toString();
// This is a placeholder.
return true;
}
}
const HoloReconstruct = new HoloReconstructInstruction();
export { HoloStore, HoloRetrieve, HoloFragment, HoloReconstruct };