@sschepis/resolang
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ResoLang - Core quantum resonance computation library for browser and Node.js
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text/typescript
/**
* Entangled Quaternionic Transmission System
* Implements non-local communication via entangled quaternion pairs
*/
import { Quaternion, QuaternionicResonanceField, TwistDynamics, QuaternionicProjector } from './quaternion';
import { Prime, Entropy } from './resolang';
import { PrimeState } from './quantum/prime-state';
/**
* Represents an entangled pair of quaternions for non-local communication
*/
export class EntangledQuaternionPair {
private q1: Quaternion;
private q2: Quaternion;
private couplingStrength: f64;
private crossCouplings: Float64Array; // J_ij matrix (3x3 flattened)
constructor(q1: Quaternion, q2: Quaternion, couplingStrength: f64 = 0.5) {
this.q1 = q1;
this.q2 = q2;
this.couplingStrength = couplingStrength;
this.crossCouplings = new Float64Array(9);
// Initialize cross-coupling matrix with small random values
for (let i = 0; i < 9; i++) {
this.crossCouplings[i] = (Math.random() - 0.5) * 0.1;
}
}
/**
* Evolve the entangled system using composite Hamiltonian
* H = H(p)⊗I + I⊗H(q) + γ(σz⊗σz) + Σ J_ij σ(p)_i⊗σ(q)_j
*/
evolve(dt: f64): void {
// Extract Bloch vectors
const bloch1 = this.q1.toBlochVector();
const bloch2 = this.q2.toBlochVector();
// Compute Hamiltonian evolution
// First, individual evolution
const omega1 = 2.0 * Math.PI * bloch1[2]; // z-component determines frequency
const omega2 = 2.0 * Math.PI * bloch2[2];
// Apply individual rotations
this.q1 = this.q1.rotate(omega1 * dt);
this.q2 = this.q2.rotate(omega2 * dt);
// Apply coupling interaction
const interaction = this.couplingStrength * bloch1[2] * bloch2[2];
this.q1 = this.q1.rotate(interaction * dt);
this.q2 = this.q2.rotate(-interaction * dt);
// Apply cross-coupling terms
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
const coupling = this.crossCouplings[i * 3 + j];
const effect = coupling * bloch1[i] * bloch2[j] * dt;
// Apply small perturbations based on cross-coupling
if (Math.abs(effect) > 1e-10) {
const axis = new Quaternion(0,
i == 0 ? effect : 0,
i == 1 ? effect : 0,
i == 2 ? effect : 0
);
this.q1 = this.q1.multiply(axis.exp());
this.q2 = this.q2.multiply(axis.conjugate().exp());
}
}
}
// Renormalize to maintain unit quaternions
this.q1 = this.q1.normalize();
this.q2 = this.q2.normalize();
}
/**
* Compute entanglement fidelity
*/
computeFidelity(target: EntangledQuaternionPair): f64 {
// Fidelity = |⟨ψ_target|ψ⟩|²
const dot1 = this.q1.w * target.q1.w + this.q1.x * target.q1.x +
this.q1.y * target.q1.y + this.q1.z * target.q1.z;
const dot2 = this.q2.w * target.q2.w + this.q2.x * target.q2.x +
this.q2.y * target.q2.y + this.q2.z * target.q2.z;
return Math.abs(dot1 * dot2);
}
/**
* Optimize entanglement parameters
*/
optimizeEntanglement(target: EntangledQuaternionPair, iterations: i32 = 100): void {
const learningRate = 0.01;
const epsilon = 1e-6;
for (let iter = 0; iter < iterations; iter++) {
const currentFidelity = this.computeFidelity(target);
// If fidelity is good enough, stop
if (currentFidelity > 0.95) break;
// Optimize coupling strength
this.couplingStrength += epsilon;
this.evolve(0.01);
const fidelityPlus = this.computeFidelity(target);
this.couplingStrength -= 2 * epsilon;
this.evolve(0.01);
const fidelityMinus = this.computeFidelity(target);
this.couplingStrength += epsilon;
const gradientCoupling = (fidelityPlus - fidelityMinus) / (2 * epsilon);
this.couplingStrength += learningRate * gradientCoupling;
// Optimize cross-couplings
for (let i = 0; i < 9; i++) {
this.crossCouplings[i] += epsilon;
this.evolve(0.01);
const fPlus = this.computeFidelity(target);
this.crossCouplings[i] -= 2 * epsilon;
this.evolve(0.01);
const fMinus = this.computeFidelity(target);
this.crossCouplings[i] += epsilon;
const gradient = (fPlus - fMinus) / (2 * epsilon);
this.crossCouplings[i] += learningRate * gradient;
}
}
}
getQuaternions(): Quaternion[] {
return [this.q1, this.q2];
}
}
/**
* Quaternionic Phase Synchronization
* Implements adaptive synchronization protocol for non-local communication
*/
export class QuaternionicSynchronizer {
private phaseReferences: Map<string, f64>;
private feedbackGains: Map<string, f64>;
private baseFrequency: f64;
private adaptiveGainFactor: f64;
constructor() {
this.phaseReferences = new Map<string, f64>();
this.feedbackGains = new Map<string, f64>();
this.baseFrequency = 1.0; // Ω₀
this.adaptiveGainFactor = 0.1; // α
}
/**
* Measure phase difference between quaternions
* Δφ_q = arg(q_p* q_q)
*/
measurePhaseDifference(q1: Quaternion, q2: Quaternion): f64 {
const product = q1.conjugate().multiply(q2);
return Math.atan2(
Math.sqrt(product.x * product.x + product.y * product.y + product.z * product.z),
product.w
);
}
/**
* Synchronize two quaternions using adaptive feedback
*/
synchronize(
q1: Quaternion,
q2: Quaternion,
id1: string,
id2: string,
targetPhaseDiff: f64 = 0.0,
tolerance: f64 = 0.01
): boolean {
// Initialize feedback gains if not present
if (!this.feedbackGains.has(id1)) {
this.feedbackGains.set(id1, 0.1);
}
if (!this.feedbackGains.has(id2)) {
this.feedbackGains.set(id2, 0.1);
}
// Measure current phase difference
const currentPhaseDiff = this.measurePhaseDifference(q1, q2);
const error = targetPhaseDiff - currentPhaseDiff;
// Check if already synchronized
if (Math.abs(error) < tolerance) {
return true;
}
// Get feedback gains
const K1 = this.feedbackGains.get(id1)!;
const K2 = this.feedbackGains.get(id2)!;
// Apply phase corrections
const correction1 = new Quaternion(0, K1 * error, 0, 0);
const correction2 = new Quaternion(0, -K2 * error, 0, 0);
q1 = q1.multiply(correction1.exp());
q2 = q2.multiply(correction2.exp());
// Update adaptive gains
const newK1 = K1 * (1.0 + this.adaptiveGainFactor * Math.abs(error));
const newK2 = K2 * (1.0 + this.adaptiveGainFactor * Math.abs(error));
this.feedbackGains.set(id1, Math.min(newK1, 1.0)); // Cap at 1.0
this.feedbackGains.set(id2, Math.min(newK2, 1.0));
return false;
}
/**
* Run full adaptive synchronization protocol
*/
runAdaptiveSynchronization(
pair: EntangledQuaternionPair,
maxIterations: i32 = 100,
dt: f64 = 0.01
): boolean {
const quaternions = pair.getQuaternions();
let synchronized = false;
for (let iter = 0; iter < maxIterations; iter++) {
// Evolve the system
pair.evolve(dt);
// Attempt synchronization
synchronized = this.synchronize(
quaternions[0],
quaternions[1],
"q1",
"q2",
0.0,
0.01
);
if (synchronized) {
break;
}
}
return synchronized;
}
}
/**
* Quaternionic Communication Agent
* Handles encoding/decoding of messages in quaternionic form
*/
export class QuaternionicAgent {
private quaternion: Quaternion;
private resonanceField: QuaternionicResonanceField;
private twistDynamics: TwistDynamics;
private projector: QuaternionicProjector;
private messageBuffer: Map<string, f64>;
constructor(q: Quaternion) {
this.quaternion = q;
this.resonanceField = new QuaternionicResonanceField();
this.twistDynamics = new TwistDynamics();
this.projector = new QuaternionicProjector();
this.messageBuffer = new Map<string, f64>();
}
/**
* Encode a message into quaternionic state
* Each bit pair maps to a quaternion component
*/
encodeMessage(message: string): void {
// Clear buffer
this.messageBuffer.clear();
// Process message in 2-bit chunks (quaternion has 4 components)
for (let i = 0; i < message.length; i += 2) {
const bit1 = i < message.length ? (message.charCodeAt(i) == 49 ? 1.0 : 0.0) : 0.0;
const bit2 = i + 1 < message.length ? (message.charCodeAt(i + 1) == 49 ? 1.0 : 0.0) : 0.0;
// Map to quaternion components
const index = i / 2;
if (index == 0) {
this.quaternion.w = bit1;
this.quaternion.x = bit2;
} else if (index == 1) {
this.quaternion.y = bit1;
this.quaternion.z = bit2;
}
// Store in buffer for multi-part messages
this.messageBuffer.set(`chunk_${index}`, bit1 * 2 + bit2);
}
// Normalize to maintain unit quaternion
this.quaternion = this.quaternion.normalize();
}
/**
* Decode message from quaternionic state
*/
decodeMessage(): string {
let message = "";
// Decode from quaternion components
const threshold = 0.5;
// First chunk from w, x
const bit1 = Math.abs(this.quaternion.w) > threshold ? "1" : "0";
const bit2 = Math.abs(this.quaternion.x) > threshold ? "1" : "0";
message += bit1 + bit2;
// Second chunk from y, z
const bit3 = Math.abs(this.quaternion.y) > threshold ? "1" : "0";
const bit4 = Math.abs(this.quaternion.z) > threshold ? "1" : "0";
message += bit3 + bit4;
return message;
}
/**
* Entangle with another agent
*/
entangleWith(other: QuaternionicAgent, targetFidelity: f64 = 0.9): EntangledQuaternionPair {
const pair = new EntangledQuaternionPair(
this.quaternion,
other.quaternion,
0.5
);
// Create target state for optimization
const targetPair = new EntangledQuaternionPair(
this.quaternion.normalize(),
other.quaternion.normalize(),
1.0
);
// Optimize entanglement
pair.optimizeEntanglement(targetPair, 100);
return pair;
}
/**
* Apply symbolic collapse based on entropy and twist dynamics
*/
applySymbolicCollapse(entropyThreshold: f64 = 0.1): boolean {
// Compute current entropy (simplified)
const entropy = this.computeEntropy();
// Update twist dynamics
this.twistDynamics.evolve(0.01);
// Check collapse condition
if (this.twistDynamics.checkCollapse(entropy, entropyThreshold, 0.1)) {
// Apply projection
const projected = this.projector.project(this.quaternion);
// Collapse to dominant axis
const absW = Math.abs(this.quaternion.w);
const absX = Math.abs(this.quaternion.x);
const absY = Math.abs(this.quaternion.y);
const absZ = Math.abs(this.quaternion.z);
const maxComponent = Math.max(
Math.max(absW, absX),
Math.max(absY, absZ)
);
if (Math.abs(this.quaternion.w) == maxComponent) {
this.quaternion = new Quaternion(1, 0, 0, 0);
} else if (Math.abs(this.quaternion.x) == maxComponent) {
this.quaternion = new Quaternion(0, 1, 0, 0);
} else if (Math.abs(this.quaternion.y) == maxComponent) {
this.quaternion = new Quaternion(0, 0, 1, 0);
} else {
this.quaternion = new Quaternion(0, 0, 0, 1);
}
return true;
}
return false;
}
/**
* Compute entropy of quaternionic state
*/
private computeEntropy(): f64 {
const components = [
this.quaternion.w,
this.quaternion.x,
this.quaternion.y,
this.quaternion.z
];
let entropy = 0.0;
for (let i = 0; i < 4; i++) {
const p = components[i] * components[i]; // Probability
if (p > 1e-10) {
entropy -= p * Math.log(p);
}
}
return entropy;
}
getQuaternion(): Quaternion {
return this.quaternion;
}
getEntanglementFidelity(): f64 {
// Simplified fidelity based on quaternion norm
return this.quaternion.norm();
}
}
/**
* Quaternionic transmission protocol
*/
export function transmitQuaternionicMessage(
sender: QuaternionicAgent,
receiver: QuaternionicAgent,
message: string,
synchronizer: QuaternionicSynchronizer
): boolean {
// Encode message at sender
sender.encodeMessage(message);
// Create entangled pair
const entangledPair = sender.entangleWith(receiver);
// Synchronize the pair
const synchronized = synchronizer.runAdaptiveSynchronization(entangledPair);
if (!synchronized) {
return false;
}
// Apply symbolic collapse at sender
sender.applySymbolicCollapse();
// Receiver decodes the message
const decoded = receiver.decodeMessage();
// Verify transmission
return decoded == message;
}