@sschepis/resolang
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ResoLang - Core quantum resonance computation library for browser and Node.js
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text/typescript
// quantum-consciousness-resonance.ts
// Models a conceptual "Quantum Consciousness Resonance" (QCR) for the Prime Resonance Formalism.
import { PrimeState } from "./prime-state";
/**
* Represents a conceptual "Quantum Consciousness Resonance" system.
* This class models the interaction and potential synchronization of multiple
* quantum prime states, leading to emergent resonant phenomena akin to
* consciousness or collective awareness in the PRN framework.
*
* This is a highly speculative and conceptual model based on the theoretical
* aspects of Prime Resonance Theory.
*/
export class QuantumConsciousnessResonance {
private nodes: Array<PrimeState>; // Collection of interacting quantum states
private couplingStrength: f64; // Strength of interaction between nodes
constructor(nodes: Array<PrimeState>, couplingStrength: f64 = 0.1) {
this.nodes = nodes;
this.couplingStrength = couplingStrength;
}
/**
* Evolves the collective state of the quantum resonance system.
* This is a simplified interaction model. In a full PRN, it would involve
* complex entangled dynamics and resonant energy exchange.
*
* @param dt The time step for the evolution.
*/
evolve(dt: f64): void {
if (this.nodes.length < 2) {
// No resonance if fewer than two nodes
for (let i = 0; i < this.nodes.length; i++) {
this.nodes[i].evolveWithEntropy(dt); // Still evolve individually
}
return;
}
// Simplified pairwise interaction
for (let i = 0; i < this.nodes.length; i++) {
for (let j = i + 1; j < this.nodes.length; j++) {
const state1 = this.nodes[i];
const state2 = this.nodes[j];
// Example interaction: States influence each other's global phase and coherence
const coherenceDiff = state1.globalCoherence - state2.globalCoherence;
const phaseDiff = state1.globalPhase - state2.globalPhase;
// Apply a small adjustment based on differences, driving towards resonance
state1.globalCoherence -= this.couplingStrength * coherenceDiff * dt;
state2.globalCoherence += this.couplingStrength * coherenceDiff * dt;
state1.globalPhase -= this.couplingStrength * phaseDiff * dt;
state2.globalPhase += this.couplingStrength * phaseDiff * dt;
// Ensure coherence stays within reasonable bounds (e.g., [0, 1])
state1.globalCoherence = Math.max(0, Math.min(1, state1.globalCoherence));
state2.globalCoherence = Math.max(0, Math.min(1, state2.globalCoherence));
// Individual state evolution (could be integrated with interaction)
state1.evolveWithEntropy(dt);
state2.evolveWithEntropy(dt);
}
}
}
/**
* Adds a new PrimeState to the resonance system.
* @param newState The PrimeState to add.
*/
addNode(newState: PrimeState): void {
this.nodes.push(newState);
}
/**
* Retrieves the current set of nodes in the resonance system.
* @returns An array of PrimeState objects.
*/
getNodes(): Array<PrimeState> {
return this.nodes;
}
}