@speckle/viewer
Version:
A 3d viewer for Speckle, based on threejs.
44 lines (43 loc) • 1.5 kB
TypeScript
import { Box3, Plane, Scene, Texture, WebGLRenderer } from 'three';
import SpeckleDepthMaterial from '../../materials/SpeckleDepthMaterial.js';
import { type ShadowcatcherConfig } from '../../ShadowcatcherConfig.js';
import { BaseGPass } from './GPass.js';
export declare class ShadowcatcherPass extends BaseGPass {
private readonly levels;
private readonly debugCamera;
private renderTargets;
private tempTargets;
private camera;
private scene;
private _needsUpdate;
private fsQuad;
private blendMaterial;
private depthMaterial;
private vBlurMaterial;
private hBlurMaterial;
private blurStdDev;
private blurRadius;
private prevBlurStdDev;
private prevBlurRadius;
private cameraHelper;
onBeforeRender: (() => void) | undefined;
onAfterRender: (() => void) | undefined;
get displayName(): string;
get outputTexture(): Texture | null;
set needsUpdate(value: boolean);
get drawDepthMaterial(): SpeckleDepthMaterial;
constructor();
update(scene: Scene): void;
render(_renderer: WebGLRenderer): boolean;
updateClippingPlanes(planes: Plane[]): void;
setOutputSize(width: number, height: number): void;
setWeights(weights: {
x: number;
y: number;
z: number;
w: number;
}): void;
updateCamera(planeBox: Box3, near: number, far: number): void;
updateConfig(config: ShadowcatcherConfig): void;
setSize(width: number, height: number): void;
}