@speckle/viewer
Version:
A 3d viewer for Speckle, based on threejs.
25 lines (24 loc) • 1.03 kB
TypeScript
import { Camera, Matrix4, Vector3, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderer, WebGLRenderTarget } from 'three';
import { TypedArray } from 'type-fest';
export declare class RTEBuffers {
private _cache;
viewer: Vector3;
viewerLow: Vector3;
viewerHigh: Vector3;
rteViewModelMatrix: Matrix4;
shadowViewer: Vector3;
shadowViewerLow: Vector3;
shadowViewerHigh: Vector3;
rteShadowViewModelMatrix: Matrix4;
rteShadowMatrix: Matrix4;
copy(from: RTEBuffers, to: RTEBuffers): void;
push(): void;
pop(): void;
}
export declare class SpeckleWebGLRenderer extends WebGLRenderer {
RTEBuffers: RTEBuffers;
updateRTEViewModel(camera: Camera): void;
readRenderTargetPixels: (renderTarget: WebGLRenderTarget | WebGLCubeRenderTarget | WebGLMultipleRenderTargets, x: number, y: number, width: number, height: number, buffer: TypedArray, activeCubeFaceIndex?: number) => void;
/** Taken from three since they hide it, thank you very much */
private convert;
}