@speckle/viewer
Version:
A 3d viewer for Speckle, based on threejs.
56 lines (55 loc) • 1.65 kB
TypeScript
import { WorldTree } from '../tree/WorldTree.js';
export declare class PropertyManager {
private propCache;
/**
*
* @param resourceUrl The target resource's url. This must be an **object url** or null. If null, it will return the props for the whole scene.
* @param bypassCache Forces a full rescan if set to true.
* @returns a list of property infos containing basic information for filtering purposes.
*/
getProperties(tree: WorldTree, resourceUrl?: string | null, bypassCache?: boolean): Promise<PropertyInfo[]>;
}
/**
* PropertyInfo types represent all of the properties that you can filter on in the viewer
*/
export interface PropertyInfo {
/**
* Property identifier, flattened
*/
key: string;
/**
* Total number of objects that have this property
*/
objectCount: number;
type: 'number' | 'string';
}
export interface NumericPropertyInfo extends PropertyInfo {
type: 'number';
/**
* Absolute min/max values that are available for this property
*/
min: number;
max: number;
/**
* An array of pairs of object IDs and their actual values for that property
*/
valueGroups: {
value: number;
id: string;
}[];
/**
* User defined/filtered min/max that is bound within min/max above
*/
passMin: number | null;
passMax: number | null;
}
export interface StringPropertyInfo extends PropertyInfo {
type: 'string';
/**
* An array of pairs of object IDs and their actual values for that property
*/
valueGroups: {
value: string;
ids: string[];
}[];
}