@speckle/viewer
Version:
A 3d viewer for Speckle, based on threejs.
26 lines (25 loc) • 1.09 kB
TypeScript
import { OrthographicCamera, PerspectiveCamera, Sphere, Vector3 } from 'three';
import EventEmitter from '../../EventEmitter.js';
export declare abstract class SpeckleControls extends EventEmitter {
protected _up: Vector3;
protected _minDist: number;
get up(): Vector3;
set up(value: Vector3);
get minDist(): number;
set minDist(value: number);
abstract get options(): Partial<Record<string, unknown>>;
abstract set options(value: Partial<Record<string, unknown>>);
abstract get enabled(): boolean;
abstract set enabled(value: boolean);
abstract set targetCamera(target: PerspectiveCamera | OrthographicCamera);
abstract isStationary(): boolean;
abstract update(delta?: number): boolean;
abstract jumpToGoal(): void;
abstract fitToSphere(sphere: Sphere): void;
abstract dispose(): void;
abstract fromPositionAndTarget(position: Vector3, target: Vector3): void;
abstract getTarget(): Vector3;
abstract getPosition(): Vector3;
abstract getCurrentTarget(): Vector3;
abstract getCurrentPosition(): Vector3;
}