@speckle/viewer
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A 3d viewer for Speckle, based on threejs.
27 lines (26 loc) • 1.31 kB
TypeScript
import { type IUniform, Vector2, Material, type MeshBasicMaterialParameters, Scene, Camera, BufferGeometry, Object3D } from 'three';
import { Matrix4 } from 'three';
import { ExtendedMeshBasicMaterial, type Uniforms } from './SpeckleMaterial.js';
import type { SpeckleWebGLRenderer } from '../objects/SpeckleWebGLRenderer.js';
declare class SpeckleTextMaterial extends ExtendedMeshBasicMaterial {
protected static readonly matBuff: Matrix4;
protected static readonly vecBuff: Vector2;
private _billboardPixelHeight;
protected get vertexProgram(): string;
protected get fragmentProgram(): string;
protected get baseUniforms(): {
[uniform: string]: IUniform;
};
protected get uniformsDef(): Uniforms;
set billboardPixelHeight(value: number);
get billboardPixelHeight(): number;
constructor(parameters: MeshBasicMaterialParameters, defines?: Array<string>);
/** We need a unique key per program */
customProgramCacheKey(): string;
copy(source: Material): this;
getDerivedMaterial(): any;
fastCopy(from: Material, to: Material): void;
/** Called by three.js render loop */
onBeforeRender(_this: SpeckleWebGLRenderer, _scene: Scene, camera: Camera, _geometry: BufferGeometry, _object: Object3D): void;
}
export default SpeckleTextMaterial;