@speckle/viewer
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A 3d viewer for Speckle, based on threejs.
19 lines (18 loc) • 979 B
TypeScript
import { BufferGeometry, Camera, Material, Object3D, Scene, type IUniform, type MeshNormalMaterialParameters } from 'three';
import { ExtendedMeshNormalMaterial, type Uniforms } from './SpeckleMaterial.js';
import type { SpeckleWebGLRenderer } from '../objects/SpeckleWebGLRenderer.js';
declare class SpeckleNormalMaterial extends ExtendedMeshNormalMaterial {
protected get vertexProgram(): string;
protected get fragmentProgram(): string;
protected get baseUniforms(): {
[uniform: string]: IUniform;
};
protected get uniformsDef(): Uniforms;
constructor(parameters: MeshNormalMaterialParameters, defines?: string[]);
/** We need a unique key per program */
customProgramCacheKey(): string;
copy(source: Material): this;
/** Called by three.js render loop */
onBeforeRender(_this: SpeckleWebGLRenderer, _scene: Scene, _camera: Camera, _geometry: BufferGeometry, object: Object3D): void;
}
export default SpeckleNormalMaterial;