@speckle/viewer
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A 3d viewer for Speckle, based on threejs.
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TypeScript
import { Box3, Camera, Plane, Raycaster, Vector2, Vector3, type Intersection } from 'three';
import { Measurement } from './Measurement.js';
import { SpeckleText } from '../../objects/SpeckleText.js';
import { MeasurementPointGizmo } from './MeasurementPointGizmo.js';
export declare class PointMeasurement extends Measurement {
protected gizmo: MeasurementPointGizmo;
protected xLabel: SpeckleText;
protected yLabel: SpeckleText;
protected zLabel: SpeckleText;
protected xLabelPosition: Vector3;
protected yLabelPosition: Vector3;
protected zLabelPosition: Vector3;
protected readonly pixelsOffX: number;
protected readonly pixelsOffY: number;
set isVisible(value: boolean);
constructor();
frameUpdate(camera: Camera, size: Vector2, bounds: Box3): void;
locationUpdated(point: Vector3, normal: Vector3): void;
locationSelected(): void;
protected updateLabelPositions(): void;
update(): Promise<void>;
raycast(raycaster: Raycaster, intersects: Array<Intersection>): void;
highlight(value: boolean): void;
updateClippingPlanes(planes: Plane[]): void;
}