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@speckle/viewer

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A 3d viewer for Speckle, based on threejs.

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import { Box3, Camera, Plane, Raycaster, Vector2, Vector3, type Intersection } from 'three'; import { Measurement } from './Measurement.js'; import { SpeckleText } from '../../objects/SpeckleText.js'; import { MeasurementPointGizmo } from './MeasurementPointGizmo.js'; export declare class PointMeasurement extends Measurement { protected gizmo: MeasurementPointGizmo; protected xLabel: SpeckleText; protected yLabel: SpeckleText; protected zLabel: SpeckleText; protected xLabelPosition: Vector3; protected yLabelPosition: Vector3; protected zLabelPosition: Vector3; protected readonly pixelsOffX: number; protected readonly pixelsOffY: number; set isVisible(value: boolean); constructor(); frameUpdate(camera: Camera, size: Vector2, bounds: Box3): void; locationUpdated(point: Vector3, normal: Vector3): void; locationSelected(): void; protected updateLabelPositions(): void; update(): Promise<void>; raycast(raycaster: Raycaster, intersects: Array<Intersection>): void; highlight(value: boolean): void; updateClippingPlanes(planes: Plane[]): void; }