@speckle/viewer
Version:
A 3d viewer for Speckle, based on threejs.
42 lines (41 loc) • 1.6 kB
TypeScript
import { Box3, Material, Object3D, WebGLRenderer } from 'three';
import { NodeRenderView } from '../tree/NodeRenderView.js';
import { type Batch, type BatchUpdateRange, type DrawGroup, GeometryType } from './Batch.js';
import { SpeckleText } from '../objects/SpeckleText.js';
export default class TextBatch implements Batch {
id: string;
subtreeId: string;
renderViews: NodeRenderView[];
batchMaterial: Material;
mesh: SpeckleText;
get bounds(): Box3;
get drawCalls(): number;
get minDrawCalls(): number;
get triCount(): number;
get vertCount(): number;
constructor(id: string, subtreeId: string, renderViews: NodeRenderView[]);
get pointCount(): number;
get lineCount(): number;
get geometryType(): GeometryType;
get renderObject(): Object3D;
getCount(): number;
get materials(): Material[];
get groups(): DrawGroup[];
setBatchMaterial(material: Material): void;
onUpdate(deltaTime: number): void;
onRender(renderer: WebGLRenderer): void;
setVisibleRange(ranges: BatchUpdateRange[]): void;
getVisibleRange(): BatchUpdateRange;
getOpaque(): BatchUpdateRange;
getDepth(): BatchUpdateRange;
getTransparent(): BatchUpdateRange;
getStencil(): BatchUpdateRange;
setBatchBuffers(range: BatchUpdateRange[]): void;
setDrawRanges(ranges: BatchUpdateRange[]): void;
resetDrawRanges(): void;
buildBatch(): Promise<void>;
getRenderView(index: number): NodeRenderView;
getMaterialAtIndex(index: number): Material;
getMaterial(rv: NodeRenderView): Material;
purge(): void;
}