@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
12 lines • 361 B
JavaScript
import { DynamicDrawUsage, StaticDrawUsage, StreamDrawUsage } from 'three/webgpu';
export function toDrawUsage(usage) {
switch (usage) {
case 'dynamic':
return DynamicDrawUsage;
case 'stream':
return StreamDrawUsage;
default:
return StaticDrawUsage;
}
}
//# sourceMappingURL=toDrawUsage.js.map