@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
4 lines • 325 B
TypeScript
import type { VertexObjectBuffer } from './VertexObjectBuffer.js';
import type { VertexObjectDescriptor } from './VertexObjectDescriptor.js';
export declare const createVertexObject: (descriptor: VertexObjectDescriptor, buffer: VertexObjectBuffer, objectIndex: number) => any;
//# sourceMappingURL=createVertexObject.d.ts.map