@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
10 lines • 462 B
TypeScript
import type { VertexObjectDescription } from './types.js';
import { VertexObjectDescriptor } from './VertexObjectDescriptor.js';
declare const _default: (source: VertexObjectDescriptor | VertexObjectDescription, attributeUsage?: {
dynamic?: string[];
stream?: string[];
static?: string[];
alias?: Record<string, string | string[]>;
}) => VertexObjectDescription;
export default _default;
//# sourceMappingURL=cloneVertexObjectDescription.d.ts.map