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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

14 lines 400 B
import { Mesh } from 'three/webgpu'; export class VertexObjects extends Mesh { constructor(geometry, material) { super(geometry, material); this.name = 'VertexObjects'; this.frustumCulled = false; } update() { if (typeof this.geometry?.update === 'function') { this.geometry.update(); } } } //# sourceMappingURL=VertexObjects.js.map