@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
9 lines • 489 B
TypeScript
import { type Material, Mesh } from 'three/webgpu';
import type { InstancedVertexObjectGeometry } from './InstancedVertexObjectGeometry.js';
import type { VOBufferGeometry } from './VOBufferGeometry.js';
export declare class VertexObjects<GeoType extends VOBufferGeometry | InstancedVertexObjectGeometry<any, any>> extends Mesh {
geometry: GeoType;
constructor(geometry?: GeoType, material?: Material | Material[]);
update(): void;
}
//# sourceMappingURL=VertexObjects.d.ts.map