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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { type Material, Mesh } from 'three/webgpu'; import type { InstancedVertexObjectGeometry } from './InstancedVertexObjectGeometry.js'; import type { VOBufferGeometry } from './VOBufferGeometry.js'; export declare class VertexObjects<GeoType extends VOBufferGeometry | InstancedVertexObjectGeometry<any, any>> extends Mesh { geometry: GeoType; constructor(geometry?: GeoType, material?: Material | Material[]); update(): void; } //# sourceMappingURL=VertexObjects.d.ts.map