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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { VertexObjectDescription, VO } from './types.js'; import { VOBufferGeometry } from './VOBufferGeometry.js'; import type { VertexObjectDescriptor } from './VertexObjectDescriptor.js'; import { VertexObjectPool } from './VertexObjectPool.js'; export declare class VertexObjectGeometry<VOType extends VO> extends VOBufferGeometry { readonly pool: VertexObjectPool<VOType>; constructor(source: VertexObjectPool<VOType> | VertexObjectDescriptor | VertexObjectDescription, capacity: number); } //# sourceMappingURL=VertexObjectGeometry.d.ts.map