@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
17 lines • 713 B
TypeScript
import type { VertexAttributeDataType, VertexAttributeDescription, VertexAttributeUsageType } from './types.js';
export declare class VertexAttributeDescriptor {
private readonly description;
readonly name: string;
constructor(name: string, description: VertexAttributeDescription);
get dataType(): VertexAttributeDataType;
get normalizedData(): boolean;
get usageType(): VertexAttributeUsageType;
get autoTouch(): boolean;
get size(): number;
get hasComponents(): boolean;
get components(): string[];
get bufferName(): string;
get getterName(): string | undefined;
get setterName(): string | undefined;
}
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