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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { VertexAttributeDataType, VertexAttributeDescription, VertexAttributeUsageType } from './types.js'; export declare class VertexAttributeDescriptor { private readonly description; readonly name: string; constructor(name: string, description: VertexAttributeDescription); get dataType(): VertexAttributeDataType; get normalizedData(): boolean; get usageType(): VertexAttributeUsageType; get autoTouch(): boolean; get size(): number; get hasComponents(): boolean; get components(): string[]; get bufferName(): string; get getterName(): string | undefined; get setterName(): string | undefined; } //# sourceMappingURL=VertexAttributeDescriptor.d.ts.map