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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { BufferGeometry } from 'three/webgpu'; import { InstancedVOBufferGeometry } from './InstancedVOBufferGeometry.js'; import type { VertexObjectDescription, VO } from './types.js'; import type { VertexObjectDescriptor } from './VertexObjectDescriptor.js'; import { VertexObjectPool } from './VertexObjectPool.js'; export declare class InstancedVertexObjectGeometry<VOInstancedType extends VO, VOBaseType extends VO> extends InstancedVOBufferGeometry { readonly basePool?: VertexObjectPool<VOBaseType>; readonly instancedPool: VertexObjectPool<VOInstancedType>; constructor(...args: [VertexObjectPool<VOInstancedType> | VertexObjectDescriptor | VertexObjectDescription, number, BufferGeometry] | [ VertexObjectPool<VOInstancedType> | VertexObjectDescriptor | VertexObjectDescription, number, VertexObjectPool<VOBaseType> | VertexObjectDescriptor | VertexObjectDescription, number? ]); } //# sourceMappingURL=InstancedVertexObjectGeometry.d.ts.map