@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
35 lines • 1.11 kB
TypeScript
import { TextureAtlas, type TextureAtlasFrame } from './TextureAtlas.js';
import { TextureCoords } from './TextureCoords.js';
export interface TileSetOptions {
tileWidth?: number;
tileHeight?: number;
margin?: number;
spacing?: number;
padding?: number;
tileCount?: number;
firstId?: number;
}
export declare class TileSet {
#private;
readonly atlas: TextureAtlas;
readonly baseCoords: TextureCoords;
readonly options: TileSetOptions;
tileCount: number;
firstFrameId: number;
constructor(...args: [TextureAtlas, TextureCoords, TileSetOptions?] | [TextureCoords, TileSetOptions?]);
get tileWidth(): number;
get tileHeight(): number;
get firstId(): number;
get lastId(): number;
get lastFrameId(): number;
get tileCountLimit(): number;
get margin(): number;
get padding(): number;
get spacing(): number;
frameId(tileId: number): number;
randomTileId(): number;
randomFrameId(): number;
frame(tileId: number): TextureAtlasFrame;
randomFrame(): TextureAtlasFrame;
}
//# sourceMappingURL=TileSet.d.ts.map