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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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export declare class TextureCoords { static readonly FLIP_HORIZONTAL = 1; static readonly FLIP_VERTICAL = 2; static readonly FLIP_DIAGONAL = 4; x: number; y: number; width: number; height: number; flip: number; parent?: TextureCoords; constructor(...args: [] | [parent: TextureCoords, x?: number, y?: number, width?: number, height?: number] | [x?: number, y?: number, width?: number, height?: number]); clone(): TextureCoords; get root(): TextureCoords | undefined; get flipH(): boolean; set flipH(flip: boolean); get flipV(): boolean; set flipV(flip: boolean); get flipD(): boolean; set flipD(flip: boolean); flipHorizontal(): TextureCoords; flipVertical(): TextureCoords; flipDiagonal(): TextureCoords; get s(): number; get t(): number; get s1(): number; get t1(): number; get u(): number; get v(): number; } //# sourceMappingURL=TextureCoords.d.ts.map