@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
26 lines • 1.17 kB
TypeScript
import type { TextureCoords } from './TextureCoords.js';
export type TextureAtlasFrameData = Record<string, any>;
export interface TextureAtlasFrame {
coords: TextureCoords;
data?: TextureAtlasFrameData;
}
type TextureAtlasArgs = [coords: TextureCoords, data?: TextureAtlasFrameData];
type TextureAtlasFrameName = string | symbol;
type NamedTextureAtlasArgs = [name: TextureAtlasFrameName, coords: TextureCoords, data?: TextureAtlasFrameData];
export declare class TextureAtlas {
#private;
add(...args: TextureAtlasArgs | NamedTextureAtlasArgs): number;
get size(): number;
get(id: number): TextureAtlasFrame | undefined;
frameId(name: TextureAtlasFrameName): number | undefined;
frame(name: TextureAtlasFrameName): TextureAtlasFrame | undefined;
frameNames(match?: string | RegExp): TextureAtlasFrameName[];
randomFrameId(): number;
randomFrame(): TextureAtlasFrame;
randomFrameName(): TextureAtlasFrameName;
randomFrameIds(count: number): number[];
randomFrames(count: number): TextureAtlasFrame[];
randomFrameNames(count: number): TextureAtlasFrameName[];
}
export {};
//# sourceMappingURL=TextureAtlas.d.ts.map