@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
15 lines • 578 B
TypeScript
export * from './Canvas2DStage.js';
export * from './ClearStage.js';
export * from './fitIntoRectangle.js';
export type * from './IPassProvider.js';
export type * from './IProjection.js';
export type * from './IRenderable.js';
export type * from './IStage.js';
export type * from './IStageRendererHost.js';
export * from './OrthographicProjection.js';
export * from './ParallaxProjection.js';
export * from './ProjectionPlane.js';
export * from './RootRenderPipeline.js';
export * from './Stage2D.js';
export * from './StageRenderer.js';
//# sourceMappingURL=public-api.d.ts.map