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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { Vector2 } from 'three/webgpu'; export type AnchorPositionX = 'left' | 'center' | 'right'; export type AnchorPositionY = 'top' | 'center' | 'bottom'; export type AnchorPosition = 'top left' | 'top center' | 'top right' | 'center left' | 'center' | 'center center' | 'center right' | 'bottom left' | 'bottom center' | 'bottom right'; export type FitIntoRectangleSpecs = { fit?: 'fill'; pixelZoom: number; anchorPosition?: AnchorPosition; } | { fit: 'fill'; anchorPosition?: AnchorPosition; } | { fit: 'contain'; width: number; minPixelZoom?: number; maxPixelZoom?: number; anchorPosition?: AnchorPosition; } | { fit: 'contain'; height: number; minPixelZoom?: number; maxPixelZoom?: number; anchorPosition?: AnchorPosition; } | { fit: 'contain'; height: number; width: number; minPixelZoom?: number; maxPixelZoom?: number; anchorPosition?: AnchorPosition; } | { fit: 'cover'; width: number; minPixelZoom?: number; maxPixelZoom?: number; anchorPosition?: AnchorPosition; } | { fit: 'cover'; height: number; minPixelZoom?: number; maxPixelZoom?: number; anchorPosition?: AnchorPosition; } | { fit: 'cover'; height: number; width: number; minPixelZoom?: number; maxPixelZoom?: number; anchorPosition?: AnchorPosition; }; export declare function parseAnchorPosition(anchorPosition: AnchorPosition | undefined): [AnchorPositionY, AnchorPositionX]; export declare function calculateAnchorOffset(rect: Vector2, view: Vector2, anchorPosition?: AnchorPosition, target?: Vector2): Vector2; export declare function fitIntoRectangle(rect: Vector2, specs: FitIntoRectangleSpecs, target?: Vector2): Vector2; //# sourceMappingURL=fitIntoRectangle.d.ts.map