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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { type EventizedObject } from '@spearwolf/eventize'; import { type Camera, type Node, Scene, type WebGPURenderer } from 'three/webgpu'; import type { IPassProvider } from './IPassProvider.js'; import type { IProjection } from './IProjection.js'; import type { IRenderable } from './IRenderable.js'; import type { IStage } from './IStage.js'; export interface Stage2D extends EventizedObject { } export declare class Stage2D implements IStage, IRenderable, IPassProvider { #private; isStage2D: boolean; scene: Scene; needsUpdate: boolean; get name(): string; set name(name: string); get containerWidth(): number; get containerHeight(): number; get width(): number; get height(): number; get projection(): IProjection | undefined; set projection(projection: IProjection | undefined); get camera(): Camera | undefined; set camera(camera: Camera | undefined); constructor(projection?: IProjection, scene?: Scene); resize(containerWidth: number, containerHeight: number): void; updateProjection(forceUpdate?: boolean): void; isFirstFrame: boolean; updateFrame(now: number, deltaTime: number, frameNo: number): void; renderTo(renderer: WebGPURenderer): void; asPassNode(_renderer: WebGPURenderer): Node; } //# sourceMappingURL=Stage2D.d.ts.map