@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
32 lines • 1.33 kB
TypeScript
import { type EventizedObject } from '@spearwolf/eventize';
import { type Camera, type Node, Scene, type WebGPURenderer } from 'three/webgpu';
import type { IPassProvider } from './IPassProvider.js';
import type { IProjection } from './IProjection.js';
import type { IRenderable } from './IRenderable.js';
import type { IStage } from './IStage.js';
export interface Stage2D extends EventizedObject {
}
export declare class Stage2D implements IStage, IRenderable, IPassProvider {
#private;
isStage2D: boolean;
scene: Scene;
needsUpdate: boolean;
get name(): string;
set name(name: string);
get containerWidth(): number;
get containerHeight(): number;
get width(): number;
get height(): number;
get projection(): IProjection | undefined;
set projection(projection: IProjection | undefined);
get camera(): Camera | undefined;
set camera(camera: Camera | undefined);
constructor(projection?: IProjection, scene?: Scene);
resize(containerWidth: number, containerHeight: number): void;
updateProjection(forceUpdate?: boolean): void;
isFirstFrame: boolean;
updateFrame(now: number, deltaTime: number, frameNo: number): void;
renderTo(renderer: WebGPURenderer): void;
asPassNode(_renderer: WebGPURenderer): Node;
}
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