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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { type Node, RenderPipeline, type WebGPURenderer } from 'three/webgpu'; export declare class RootRenderPipeline extends RenderPipeline { constructor(renderer: WebGPURenderer); static buildOutputNode(passes: Node[]): Node; } //# sourceMappingURL=RootRenderPipeline.d.ts.map