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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { Camera } from 'three/webgpu'; import type { ProjectionPlane } from './ProjectionPlane.js'; export interface IProjection { updateViewRect(width: number, height: number): void; getViewRect(): [width: number, height: number, pixelRatioHorizontal: number, pixelRatioVertical: number]; get projectionPlane(): ProjectionPlane; getZoom(distanceToProjectionPlane: number): number; createCamera(): Camera; updateCamera(camera: Camera): void; } //# sourceMappingURL=IProjection.d.ts.map