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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { WebGPURenderer } from 'three/webgpu'; import type { IRenderable } from './IRenderable.js'; import type { IStage } from './IStage.js'; export interface ClearStageOptions { color?: boolean; depth?: boolean; stencil?: boolean; } export declare class ClearStage implements IStage, IRenderable { name: string; color: boolean; depth: boolean; stencil: boolean; constructor(opts?: ClearStageOptions, name?: string); resize(_width: number, _height: number): void; updateFrame(_now: number, _deltaTime: number, _frameNo: number): void; renderTo(renderer: WebGPURenderer): void; } //# sourceMappingURL=ClearStage.d.ts.map