@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
19 lines • 669 B
TypeScript
import type { WebGPURenderer } from 'three/webgpu';
import type { IRenderable } from './IRenderable.js';
import type { IStage } from './IStage.js';
export interface ClearStageOptions {
color?: boolean;
depth?: boolean;
stencil?: boolean;
}
export declare class ClearStage implements IStage, IRenderable {
name: string;
color: boolean;
depth: boolean;
stencil: boolean;
constructor(opts?: ClearStageOptions, name?: string);
resize(_width: number, _height: number): void;
updateFrame(_now: number, _deltaTime: number, _frameNo: number): void;
renderTo(renderer: WebGPURenderer): void;
}
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