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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

11 lines 566 B
export * from './AnimatedSprites/AnimatedSprite.js'; export * from './AnimatedSprites/AnimatedSprites.js'; export * from './AnimatedSprites/AnimatedSpritesGeometry.js'; export * from './AnimatedSprites/AnimatedSpritesMaterial.js'; export * from './BaseSprite.js'; export * from './node-utils.js'; export * from './TexturedSprites/TexturedSprite.js'; export * from './TexturedSprites/TexturedSprites.js'; export * from './TexturedSprites/TexturedSpritesGeometry.js'; export * from './TexturedSprites/TexturedSpritesMaterial.js'; //# sourceMappingURL=public-api.js.map