@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
11 lines • 568 B
TypeScript
export * from './AnimatedSprites/AnimatedSprite.js';
export * from './AnimatedSprites/AnimatedSprites.js';
export * from './AnimatedSprites/AnimatedSpritesGeometry.js';
export * from './AnimatedSprites/AnimatedSpritesMaterial.js';
export * from './BaseSprite.js';
export * from './node-utils.js';
export * from './TexturedSprites/TexturedSprite.js';
export * from './TexturedSprites/TexturedSprites.js';
export * from './TexturedSprites/TexturedSpritesGeometry.js';
export * from './TexturedSprites/TexturedSpritesMaterial.js';
//# sourceMappingURL=public-api.d.ts.map