UNPKG

@spearwolf/twopoint5d

Version:

Create 2.5D realtime graphics and pixelart with WebGL and three.js

17 lines 738 B
import type { Node, Texture } from 'three/webgpu'; export declare const vertexByInstancePosition: (params?: { vertexPosition?: Node<"vec3">; instancePosition?: Node<"vec3">; scale?: Node<"vec3">; }) => Node<"vec3">; export declare const billboardVertexByInstancePosition: (params?: { vertexPosition?: Node<"vec3">; instancePosition?: Node<"vec3">; scale?: Node<"vec3">; }) => Node<"vec3">; export declare const colorFromTextureByTexCoords: (colorMap: Texture, params?: { texCoords?: Node<"vec4">; uv?: Node<"vec2">; }) => import("three/webgpu").TextureNode<"vec4">; export declare const texCoordsFromIndex: (mapSize: Node<"vec2">, ndx: Node<"int">) => Node<"vec2">; //# sourceMappingURL=node-utils.d.ts.map