UNPKG

@spearwolf/twopoint5d

Version:

Create 2.5D realtime graphics and pixelart with WebGL and three.js

31 lines 1.62 kB
import { NodeMaterial, type NodeMaterialParameters, type Texture } from 'three/webgpu'; import type { TAttributeNodeInstancePosition, TAttributeNodeQuadSize, TAttributeNodeRotation, TAttributeNodeTexCoords } from './TexturedSprite.js'; export interface TexturedSpritesMaterialParameters extends NodeMaterialParameters { name?: string; colorMap?: Texture; renderAsBillboards?: boolean; } export declare class TexturedSpritesMaterial extends NodeMaterial { #private; static readonly PositionAttributeName = "position"; static readonly InstancePositionAttributeName = "instancePosition"; static readonly RotationAttributeName = "rotation"; static readonly QuadSizeAttributeName = "quadSize"; get colorMap(): Texture | undefined; set colorMap(value: Texture | undefined); get vertexPositionNode(): TAttributeNodeInstancePosition; set vertexPositionNode(node: TAttributeNodeInstancePosition); get texCoordsNode(): TAttributeNodeTexCoords | undefined; set texCoordsNode(node: TAttributeNodeTexCoords | undefined); get rotationNode(): TAttributeNodeRotation; set rotationNode(node: TAttributeNodeRotation); get instancePositionNode(): TAttributeNodeInstancePosition; set instancePositionNode(node: TAttributeNodeInstancePosition); get quadSizeNode(): TAttributeNodeQuadSize; set quadSizeNode(node: TAttributeNodeQuadSize); get renderAsBillboards(): boolean; set renderAsBillboards(value: boolean); constructor(options?: TexturedSpritesMaterialParameters); dispose(): void; } //# sourceMappingURL=TexturedSpritesMaterial.d.ts.map