@spearwolf/twopoint5d
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Create 2.5D realtime graphics and pixelart with WebGL and three.js
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TypeScript
import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js';
import type { VertexObjectPool } from '../../vertex-objects/VertexObjectPool.js';
import type { BaseSprite } from '../BaseSprite.js';
import type { TexturedSprite } from './TexturedSprite.js';
export type TexturedSpritesBasePool = VertexObjectPool<BaseSprite>;
export type TexturedSpritePool = VertexObjectPool<TexturedSprite>;
export type TexturedSpriteMakeBaseSpriteArgs = [width: number, height: number] | [width: number, height: number, xOffset: number, yOffset: number];
export interface TexturedSpriteGeometryParameters {
capacity: number;
attributeUsage?: {
dynamic?: string[];
stream?: string[];
static?: string[];
};
}
export declare class TexturedSpritesGeometry extends InstancedVertexObjectGeometry<TexturedSprite, BaseSprite> {
basePool: TexturedSpritesBasePool;
instancedPool: TexturedSpritePool;
readonly isTexturedSpritesGeometry = true;
constructor(capacity?: number | TexturedSpriteGeometryParameters, makeBaseSpriteArgs?: TexturedSpriteMakeBaseSpriteArgs);
}
//# sourceMappingURL=TexturedSpritesGeometry.d.ts.map