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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { VertexObjectDescription, VO } from '../vertex-objects/types.js'; export interface BaseSprite extends VO { x0: number; x1: number; x2: number; x3: number; y0: number; y1: number; y2: number; y3: number; z0: number; z1: number; z2: number; z3: number; u0: number; u1: number; u2: number; u3: number; v0: number; v1: number; v2: number; v3: number; setPosition(position: number[]): void; setUv(texCoords: number[]): void; } export declare class BaseSprite { make(width?: number, height?: number, xOffset?: number, yOffset?: number): void; } export declare const BaseSpriteDescriptor: VertexObjectDescription; //# sourceMappingURL=BaseSprite.d.ts.map