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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { type Texture } from 'three/webgpu'; import { TexturedSpritesMaterial, type TexturedSpritesMaterialParameters } from '../TexturedSprites/TexturedSpritesMaterial.js'; interface AnimatedSpritesMaterialParameters extends TexturedSpritesMaterialParameters { animsMap?: Texture; time?: number; } export declare class AnimatedSpritesMaterial extends TexturedSpritesMaterial { #private; static readonly AnimAttributeName = "anim"; get animsMap(): Texture | undefined; set animsMap(value: Texture | undefined); set time(value: number); get time(): number; constructor(options?: AnimatedSpritesMaterialParameters); dispose(): void; } export {}; //# sourceMappingURL=AnimatedSpritesMaterial.d.ts.map