@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
18 lines • 737 B
TypeScript
import { type Texture } from 'three/webgpu';
import { TexturedSpritesMaterial, type TexturedSpritesMaterialParameters } from '../TexturedSprites/TexturedSpritesMaterial.js';
interface AnimatedSpritesMaterialParameters extends TexturedSpritesMaterialParameters {
animsMap?: Texture;
time?: number;
}
export declare class AnimatedSpritesMaterial extends TexturedSpritesMaterial {
#private;
static readonly AnimAttributeName = "anim";
get animsMap(): Texture | undefined;
set animsMap(value: Texture | undefined);
set time(value: number);
get time(): number;
constructor(options?: AnimatedSpritesMaterialParameters);
dispose(): void;
}
export {};
//# sourceMappingURL=AnimatedSpritesMaterial.d.ts.map