@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
13 lines • 635 B
JavaScript
import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js';
import { BaseSpriteDescriptor } from '../BaseSprite.js';
import { AnimatedSpriteDescriptor } from './AnimatedSprite.js';
export class AnimatedSpritesGeometry extends InstancedVertexObjectGeometry {
constructor(capacity = 100, makeBaseSpriteArgs = [
0.5, 0.5,
]) {
super(AnimatedSpriteDescriptor, capacity, BaseSpriteDescriptor);
this.name = 'twopoint5d.AnimatedSpritesGeometry';
this.basePool.createVO().make(...makeBaseSpriteArgs);
}
}
//# sourceMappingURL=AnimatedSpritesGeometry.js.map