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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js'; import type { BaseSprite } from '../BaseSprite.js'; import type { AnimatedSprite } from './AnimatedSprite.js'; export declare class AnimatedSpritesGeometry extends InstancedVertexObjectGeometry<AnimatedSprite, BaseSprite> { constructor(capacity?: number, makeBaseSpriteArgs?: [width: number, height: number] | [width: number, height: number, xOffset: number, yOffset: number]); } //# sourceMappingURL=AnimatedSpritesGeometry.d.ts.map