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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { Material } from 'three/webgpu'; import { VertexObjects } from '../../vertex-objects/VertexObjects.js'; import type { AnimatedSpritesGeometry } from './AnimatedSpritesGeometry.js'; import type { AnimatedSpritesMaterial } from './AnimatedSpritesMaterial.js'; export declare class AnimatedSprites extends VertexObjects<AnimatedSpritesGeometry> { geometry: AnimatedSpritesGeometry | undefined; material: AnimatedSpritesMaterial | undefined; constructor(geometry?: AnimatedSpritesGeometry, material?: Material); dispose(): void; } //# sourceMappingURL=AnimatedSprites.d.ts.map