@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
19 lines • 684 B
TypeScript
import type { VertexObjectDescription, VO } from '../../vertex-objects/types.js';
export interface AnimatedSprite extends VO {
width: number;
height: number;
animId: number;
animOffset: number;
x: number;
y: number;
z: number;
rotation: number;
setQuadSize(quadSize: [width: number, height: number]): void;
setInstancePosition(position: [x: number, y: number, z: number]): void;
}
export declare class AnimatedSprite {
setSize(width: number, height: number): void;
setPosition(x: number, y: number, z?: number): void;
}
export declare const AnimatedSpriteDescriptor: VertexObjectDescription;
//# sourceMappingURL=AnimatedSprite.d.ts.map