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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { AABB2 } from '../AABB2.js'; import type { IDataChunk2D } from './IDataChunk2D.js'; declare enum Quadrant { NorthEast = "northEast", SouthEast = "southEast", SouthWest = "southWest", NorthWest = "northWest" } type IChunkQuadTreeChildNodes<ChunkType extends IDataChunk2D> = { [index in Quadrant]: ChunkQuadTreeNode<ChunkType> | null; }; export declare class ChunkQuadTreeNode<ChunkType extends IDataChunk2D> { static IntersectDistanceFactor: number; static BeforeAfterDeltaFactor: number; originX: number | null; originY: number | null; chunks: ChunkType[]; isLeaf: boolean; readonly nodes: IChunkQuadTreeChildNodes<ChunkType>; constructor(chunks?: ChunkType | ChunkType[]); canSubdivide(): boolean; clear(): void; subdivide(maxChunkNodes?: number): void; private static makeChild; appendChunk(chunk: ChunkType): void; private appendToNode; findChunks(aabb: AABB2, out?: ChunkType[]): ChunkType[]; isNorthWest(aabb: AABB2): boolean; isNorthEast(aabb: AABB2): boolean; isSouthEast(aabb: AABB2): boolean; isSouthWest(aabb: AABB2): boolean; findChunksAt(x: number, y: number): ChunkType[]; } export {}; //# sourceMappingURL=ChunkQuadTreeNode.d.ts.map