@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
10 lines • 516 B
JavaScript
import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js';
import { TileBaseSpriteDescriptor, TileSpriteDescriptor } from './descriptors.js';
export class TileSpritesGeometry extends InstancedVertexObjectGeometry {
constructor(capacity = 100) {
super(TileSpriteDescriptor, capacity, TileBaseSpriteDescriptor);
this.name = 'twopoint5d.TileSpritesGeometry';
this.basePool.createVO().make();
}
}
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