@spearwolf/twopoint5d
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Create 2.5D realtime graphics and pixelart with WebGL and three.js
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TypeScript
import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js';
import type { VertexObjectPool } from '../../vertex-objects/VertexObjectPool.js';
import type { TileBaseSprite } from './descriptors.js';
import { type TileSprite } from './descriptors.js';
export interface TileSpritesGeometry {
basePool: VertexObjectPool<TileBaseSprite>;
instancedPool: VertexObjectPool<TileSprite>;
}
export declare class TileSpritesGeometry extends InstancedVertexObjectGeometry<TileSprite, TileBaseSprite> {
constructor(capacity?: number);
}
//# sourceMappingURL=TileSpritesGeometry.d.ts.map