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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import { InstancedVertexObjectGeometry } from '../../vertex-objects/InstancedVertexObjectGeometry.js'; import type { VertexObjectPool } from '../../vertex-objects/VertexObjectPool.js'; import type { TileBaseSprite } from './descriptors.js'; import { type TileSprite } from './descriptors.js'; export interface TileSpritesGeometry { basePool: VertexObjectPool<TileBaseSprite>; instancedPool: VertexObjectPool<TileSprite>; } export declare class TileSpritesGeometry extends InstancedVertexObjectGeometry<TileSprite, TileBaseSprite> { constructor(capacity?: number); } //# sourceMappingURL=TileSpritesGeometry.d.ts.map