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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { Object3D } from 'three/webgpu'; import type { TileSet } from '../../texture/TileSet.js'; import type { IMap2DTileCoords, IMap2DTileDataProvider, IMapTileFactory } from '../types.js'; import type { TileSprite } from './descriptors.js'; import type { TileSprites } from './TileSprites.js'; export declare class TileSpritesFactory implements IMapTileFactory<TileSprite> { readonly tileSprites: TileSprites; tileSet?: TileSet; tileDataProvider?: IMap2DTileDataProvider; constructor(tileSprites: TileSprites, tileSet?: TileSet, tileDataProvider?: IMap2DTileDataProvider); addToNode(node: Object3D): void; removeFromNode(node: Object3D): void; freeTileSprite(sprite: TileSprite): void; createTile(tileCoords: IMap2DTileCoords): TileSprite | undefined; updateTile(tile: TileSprite, tileCoords: IMap2DTileCoords): void; private createTileSprite; destroyTile(tile: TileSprite): void; update(): void; } //# sourceMappingURL=TileSpritesFactory.d.ts.map