@spearwolf/twopoint5d
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Create 2.5D realtime graphics and pixelart with WebGL and three.js
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TypeScript
import type { Object3D } from 'three/webgpu';
import type { TileSet } from '../../texture/TileSet.js';
import type { IMap2DTileCoords, IMap2DTileDataProvider, IMapTileFactory } from '../types.js';
import type { TileSprite } from './descriptors.js';
import type { TileSprites } from './TileSprites.js';
export declare class TileSpritesFactory implements IMapTileFactory<TileSprite> {
readonly tileSprites: TileSprites;
tileSet?: TileSet;
tileDataProvider?: IMap2DTileDataProvider;
constructor(tileSprites: TileSprites, tileSet?: TileSet, tileDataProvider?: IMap2DTileDataProvider);
addToNode(node: Object3D): void;
removeFromNode(node: Object3D): void;
freeTileSprite(sprite: TileSprite): void;
createTile(tileCoords: IMap2DTileCoords): TileSprite | undefined;
updateTile(tile: TileSprite, tileCoords: IMap2DTileCoords): void;
private createTileSprite;
destroyTile(tile: TileSprite): void;
update(): void;
}
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