@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
9 lines • 505 B
TypeScript
import { VertexObjects } from '../../vertex-objects/VertexObjects.js';
import type { TileSpritesGeometry } from './TileSpritesGeometry.js';
import type { TileSpritesMaterial } from './TileSpritesMaterial.js';
export declare class TileSprites extends VertexObjects<TileSpritesGeometry> {
geometry: TileSpritesGeometry | undefined;
material: TileSpritesMaterial | undefined;
constructor(geometry?: TileSpritesGeometry, material?: TileSpritesMaterial);
}
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