@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
17 lines • 709 B
TypeScript
import type { Object3D } from 'three/webgpu';
import { Color } from 'three/webgpu';
import type { RectangularVisibilityArea } from './RectangularVisibilityArea.js';
import type { IMap2DVisibilitorHelpers } from './types.js';
export declare class RectangularVisibilityAreaHelpers implements IMap2DVisibilitorHelpers {
#private;
visibilityArea: RectangularVisibilityArea;
viewRectHelperHeight: number;
viewRectHelperColor: Color;
constructor(visibilityArea: RectangularVisibilityArea);
get show(): boolean;
set show(show: boolean);
add(scene: Object3D): void;
remove(scene: Object3D): void;
update(): void;
}
//# sourceMappingURL=RectangularVisibilityAreaHelpers.d.ts.map