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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { Object3D } from 'three/webgpu'; import { Color } from 'three/webgpu'; import type { RectangularVisibilityArea } from './RectangularVisibilityArea.js'; import type { IMap2DVisibilitorHelpers } from './types.js'; export declare class RectangularVisibilityAreaHelpers implements IMap2DVisibilitorHelpers { #private; visibilityArea: RectangularVisibilityArea; viewRectHelperHeight: number; viewRectHelperColor: Color; constructor(visibilityArea: RectangularVisibilityArea); get show(): boolean; set show(show: boolean); add(scene: Object3D): void; remove(scene: Object3D): void; update(): void; } //# sourceMappingURL=RectangularVisibilityAreaHelpers.d.ts.map