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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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export interface TilesWithinCoords { top: number; left: number; height: number; width: number; tileTop: number; tileLeft: number; tileHeight: number; tileWidth: number; rows: number; columns: number; } export declare class Map2DTileCoordsUtil { #private; tileWidth: number; tileHeight: number; xOffset: number; yOffset: number; constructor(tileWidth?: number, tileHeight?: number, xOffset?: number, yOffset?: number); copy(source: Map2DTileCoordsUtil): Map2DTileCoordsUtil; clone(): Map2DTileCoordsUtil; equals(other: Map2DTileCoordsUtil): boolean; getTileCoords(left: number, top: number, width: number, height: number): [tileLeft: number, tileTop: number, columns: number, rows: number]; computeTilesWithinCoords(left: number, top: number, width: number, height: number): TilesWithinCoords; } //# sourceMappingURL=Map2DTileCoordsUtil.d.ts.map