@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
12 lines • 408 B
TypeScript
import type { Object3D } from 'three/webgpu';
export declare class HelpersManager {
#private;
readonly uuid: string;
get scene(): Object3D | undefined;
set scene(scene: Object3D | undefined);
get root(): Object3D | undefined;
add(node: Object3D, addToRoot?: boolean): void;
remove(): void;
removeFromScene(scene: Object3D): void;
}
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