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@spearwolf/twopoint5d

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Create 2.5D realtime graphics and pixelart with WebGL and three.js

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import type { Object3D } from 'three/webgpu'; export declare class HelpersManager { #private; readonly uuid: string; get scene(): Object3D | undefined; set scene(scene: Object3D | undefined); get root(): Object3D | undefined; add(node: Object3D, addToRoot?: boolean): void; remove(): void; removeFromScene(scene: Object3D): void; } //# sourceMappingURL=HelpersManager.d.ts.map