@spearwolf/twopoint5d
Version:
Create 2.5D realtime graphics and pixelart with WebGL and three.js
16 lines • 731 B
JavaScript
export const OnDisplayResize = 'resize';
export const OnDisplayRenderFrame = 'renderFrame';
export const OnDisplayInit = 'init';
export const OnDisplayStart = 'start';
export const OnDisplayRestart = 'restart';
export const OnDisplayPause = 'pause';
export const OnDisplayDispose = 'dispose';
export const OnStageAdded = 'stageAdded';
export const OnStageRemoved = 'stageRemoved';
export const OnStageResize = 'stageResize';
export const OnStageUpdateFrame = 'stageUpdateFrame';
export const OnStageFirstFrame = 'stageFirstFrame';
export const OnStageAfterCameraChanged = 'stageAfterCameraChanged';
export const OnAddToParent = 'addToParent';
export const OnRemoveFromParent = 'removeFromParent';
//# sourceMappingURL=events.js.map